Development of a Stylized, 3D Video Game to Teach Dhivehi Figurative Phrases
DOI:
https://doi.org/10.70592/mjet.2025.2.02.003Keywords:
Game Development, Educational Game, Language; EducationAbstract
This project attempts to address the issue of Dhivehi figurative phrases being lost as the younger generation barely knows any of them, with little effort being given to it by school. This is proven using primary research. This is done by developing an educational video game that shows scenarios where one of those figurative phrases are applicable. Secondary research was done to analyze existing educational games and it was found that they had some issues that needs addressing. Godot 4 was the game engine used for this project. Considering how Godot is designed to be worked with, a slightly customized methodology, Component-Based Scrum was used. Flowcharts were used to show the flow of the gameplay as well as interfaces. Finally, the implementation of the game, how the important parts were programmed, important interfaces’ working was discussed. Finally, the game was tested for effectiveness, which showed a 13.89% increase on average on the students’ marks. The results of the beta test showed that even though students liked what was given, there is more that they would like done with the game. The main complaint was the limited gameplay mechanics
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Copyright (c) 2025 Liyaaz Yoosuf, Mariyam Nadhira (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.


